thedeath666 Begginer User


Post: 4
Edad: 19
Reputacion: 5297
 | Tema: crashinfo Miér Jul 01 2009, 18:01 | |
| me sale un error cuando me conecto al juego pongo mi clave aprieto enter y el juego se sale y me dice StepMania CVS 4.0 CVS crash report (build 18, Sun Mar 25 20:17:13 2007) -------------------------------------- Crash reason: Assertion 'actor.HasCommand("On")' failed Thread: Main thread RageSurface_Load_PNG.cpp:34 RageSurface_Load_PNG.cpp:34 BitmapText.cpp:127 BitmapText::LoadFromFont(/Themes/default/Fonts/blaster 16x16.ini) FontManager.cpp:46 FontManager::LoadFont(/Themes/default/Fonts/blaster 16x16.ini). ActorUtil.h:51 Assertion 'actor.HasCommand("On")' failed Thread: Decode thread RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 Thread: Mixer thread Thread: Music thread Thread: Worker thread (MemoryCardWorker) Thread: Worker thread ( [Tienes que estar registrado y conectado para ver este vínculo]) Thread: Worker thread ( [Tienes que estar registrado y conectado para ver este vínculo]) Thread: DirectInput thread InputHandler_DirectInput.cpp:631 InputHandler_DirectInput.cpp:607 InputHandler_DirectInput.cpp:626 InputHandler_DirectInput.cpp:631 InputHandler_DirectInput.cpp:607 0075e6b2: long CrashHandler::ExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+35e671+41] 0073828b: void sm_crash(char const *) [00400000+338270+1b] 0044159f: void ActorUtil::OnCommand(class Actor &) [00400000+4153f+60] 7c3a1ce3: MSVCP71!std::basic_string ,std::allocator >::_Tidy [7c3a0000+1c9e+45] 005eac44: void RoomInfoDisplay::Load(class StdString::CStdStr) [00400000+1ea9ec+258] 7c3a5665: MSVCP71!std::basic_string,std::allocator >::assign [7c3a0000+55fe+67] 0043b45d: StdString::CStdStr::~CStdStr(void) [00400000+3b445+18] 7c3a55ea: MSVCP71!std::basic_string,std::allocator >::assign [7c3a0000+556f+7b] 004945fa: void ScreenNetRoom::HandleScreenMessage(int) [00400000+93dfe+7fc] 7c3a1ccf: MSVCP71!std::basic_string,std::allocator >::_Tidy [7c3a0000+1c9e+31] 0071ab1e: void ScreenManager::PrepareScreen(class StdString::CStdStr const &) [00400000+31aaf2+2c] 004af089: void std::_Tree,struct std::less >,class std::allocator >,0> >::clear(void) [00400000+af078+11] 0071aafc: void ScreenManager::PrepareScreen(class StdString::CStdStr const &) [00400000+31aaf2+a] 0071aeba: void ScreenManager::LoadDelayedScreen(void) [00400000+31ae1c+9e] 0071ae26: void ScreenManager::LoadDelayedScreen(void) [00400000+31ae1c+a] 0071b56b: void ScreenManager::Update(float) [00400000+31b3ef+17c] 00737f61: void GameLoop::RunGameLoop(void) [00400000+337e91+d0] 7c3a1ce3: MSVCP71!std::basic_string,std::allocator >::_Tidy [7c3a0000+1c9e+45] 7c3a1e96: MSVCP71!std::basic_string,std::allocator >::~basic_string,std::allocator > [7c3a0000+1e8d+9] 0043b45d: StdString::CStdStr::~CStdStr(void) [00400000+3b445+18] 0073c7c3: main() [00400000+33bb02+cc1] 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a] 7c3416f8: MSVCR71!malloc [7c340000+16e9+f] 7c352807: MSVCR71!realloc [7c340000+124ff+308] 7c92094e: ntdll!RtlAcquirePebLock [7c910000+1091d+31] 0075db25: [Tienes que estar registrado y conectado para ver este vínculo]() [00400000+35db0f+16] 00788083: WinMainCRTStartup() [00400000+387efe+185] 7c816ff7: kernel32!RegisterWaitForInputIdle [7c800000+16fae+49] Static log: StepMania CVS 4.0 CVS Compiled Sun Mar 25 20:17:13 2007 (build 18) Log starting 2009-07-01 17:57:27 Loading window: win32 Windows 5.1 (WinXP) build 2600 [Service Pack 2] Memory: 510mb total, 1245mb swap (960mb swap avail) Video driver: NVIDIA GeForce FX 5200 [NVIDIA] 5.6.5.5, 1-29-2004 [pci\ven_10de&dev_0322] Drive: "WDC WD800BB-00JKC0" Driver: atapi DMA: yes Sound device 0: Realtek AC97 Audio, 5.10, MID 1, PID 100 KS: chunk size: 480; allocator framing: 480 (10ms) KS: 48000 hz Sound driver: WDMKS Lights driver: SystemMessage Lights driver: Export Video renderers: 'opengl,d3d' Mode: ICD 32 (888) 24 depth 64 accum OGL Vendor: NVIDIA Corporation OGL Renderer: GeForce FX 5200/AGP/SSE2/3DNOW! OGL Version: 1.5.0 OGL Max texture size: 4096 OGL Texture units: 4 GLU Version: 1.2.2.0 Microsoft Corporation OGL Extensions: GL_ARB: depth_texture, fragment_program, fragment_program_shadow, imaging, multisample, multitexture, occlusion_query, point_parameters, point_sprite, shadow, texture_border_clamp, texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_dot3, texture_mirrored_repeat, transpose_matrix, vertex_buffer_object, vertex_program, window_pos GL_EXT: abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, draw_range_elements, fog_coord, multi_draw_arrays, packed_pixels, paletted_texture, point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, shared_texture_palette, stencil_two_side, stencil_wrap, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod, texture_lod_bias, texture_object, vertex_array GL_HP_occlusion_test GL_IBM: rasterpos_clip, texture_mirrored_repeat GL_KTX_buffer_region GL_NVX_ycrcb GL_NV: blend_square, copy_depth_to_color, depth_clamp, fence, float_buffer, fog_distance, fragment_program, fragment_program_option, half_float, light_max_exponent, multisample_filter_hint, occlusion_query, packed_depth_stencil, pixel_buffer_object, pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2, texgen_reflection, texture_compression_vtc, texture_env_combine4, texture_expand_normal, texture_rectangle, texture_shader, texture_shader2, texture_shader3, vertex_array_range, vertex_array_range2, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option GL_S3_s3tc GL_SGIS: generate_mipmap, texture_lod GL_SGIX: depth_texture, shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL Fullscreen 1024x768 32 color 32 texture 60Hz Vsync SmoothLines Found 1 DirectInput devices: 0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered) Attempting to connect to: smonline.us, Port: 8765 Beginning to connect Server Version: 128 SMOnline Server Players joined: P1 Lost focus to: (NULL), StepMania.exe, iexplore.exe Language: en Current renderer: OpenGL Theme: default Partial log: 01:09.472: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheelItem song.png' (512x64); RGBA8, source 324,46; image 324,46. 01:09.513: glTexImage2D(format GL_RGBA4, 512x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0) 01:09.515: RageBitmapTexture: Loaded '/Themes/default/Fonts/_shared1 16x16.png' (512x512); RGBA4, source 512,512; image 512,512. 01:09.522: Sprite::LoadFromTexture( /Themes/default/Graphics/MusicWheel highlight.png ) 01:09.524: glTexImage2D(format GL_RGBA8, 512x64, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 01:09.524: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheel highlight.png' (512x64); RGBA8, source 324,46; image 324,46. 01:09.525: RoomWheel::Load('RoomWheel') 01:09.527: Sprite::LoadFromTexture( /Themes/default/Graphics/RoomInfoDisplay Background.png ) 01:09.533: glTexImage2D(format GL_RGBA8, 256x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0) 01:09.534: RageBitmapTexture: Loaded '/Themes/default/Graphics/RoomInfoDisplay Background.png' (256x512); RGBA8, source 250,300; image 250,300. -- End of report |
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