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thedeath666
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MensajeTema: crashinfo   Miér Jul 01 2009, 18:01

me sale un error cuando me conecto al juego pongo mi clave aprieto enter y el juego se sale y me dice


StepMania CVS 4.0 CVS crash report (build 18, Sun Mar 25 20:17:13 2007)
--------------------------------------
Crash reason: Assertion 'actor.HasCommand("On")' failed
Thread: Main thread
RageSurface_Load_PNG.cpp:34
RageSurface_Load_PNG.cpp:34
BitmapText.cpp:127 BitmapText::LoadFromFont(/Themes/default/Fonts/blaster 16x16.ini)
FontManager.cpp:46 FontManager::LoadFont(/Themes/default/Fonts/blaster 16x16.ini).
ActorUtil.h:51 Assertion 'actor.HasCommand("On")' failed
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread ([Tienes que estar registrado y conectado para ver este vínculo])
Thread: Worker thread ([Tienes que estar registrado y conectado para ver este vínculo])
Thread: DirectInput thread
InputHandler_DirectInput.cpp:631
InputHandler_DirectInput.cpp:607
InputHandler_DirectInput.cpp:626
InputHandler_DirectInput.cpp:631
InputHandler_DirectInput.cpp:607
0075e6b2: long CrashHandler::ExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+35e671+41]
0073828b: void sm_crash(char const *) [00400000+338270+1b]
0044159f: void ActorUtil::OnCommand(class Actor &) [00400000+4153f+60]
7c3a1ce3: MSVCP71!std::basic_string,std::allocator >::_Tidy [7c3a0000+1c9e+45]
005eac44: void RoomInfoDisplay::Load(class StdString::CStdStr) [00400000+1ea9ec+258]
7c3a5665: MSVCP71!std::basic_string,std::allocator >::assign [7c3a0000+55fe+67]
0043b45d: StdString::CStdStr::~CStdStr(void) [00400000+3b445+18]
7c3a55ea: MSVCP71!std::basic_string,std::allocator >::assign [7c3a0000+556f+7b]
004945fa: void ScreenNetRoom::HandleScreenMessage(int) [00400000+93dfe+7fc]
7c3a1ccf: MSVCP71!std::basic_string,std::allocator >::_Tidy [7c3a0000+1c9e+31]
0071ab1e: void ScreenManager::PrepareScreen(class StdString::CStdStr const &) [00400000+31aaf2+2c]
004af089: void std::_Tree,struct std::less >,class std::allocator >,0> >::clear(void) [00400000+af078+11]
0071aafc: void ScreenManager::PrepareScreen(class StdString::CStdStr const &) [00400000+31aaf2+a]
0071aeba: void ScreenManager::LoadDelayedScreen(void) [00400000+31ae1c+9e]
0071ae26: void ScreenManager::LoadDelayedScreen(void) [00400000+31ae1c+a]
0071b56b: void ScreenManager::Update(float) [00400000+31b3ef+17c]
00737f61: void GameLoop::RunGameLoop(void) [00400000+337e91+d0]
7c3a1ce3: MSVCP71!std::basic_string,std::allocator >::_Tidy [7c3a0000+1c9e+45]
7c3a1e96: MSVCP71!std::basic_string,std::allocator >::~basic_string,std::allocator > [7c3a0000+1e8d+9]
0043b45d: StdString::CStdStr::~CStdStr(void) [00400000+3b445+18]
0073c7c3: main() [00400000+33bb02+cc1]
7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
7c352807: MSVCR71!realloc [7c340000+124ff+308]
7c92094e: ntdll!RtlAcquirePebLock [7c910000+1091d+31]
0075db25: [Tienes que estar registrado y conectado para ver este vínculo]() [00400000+35db0f+16]
00788083: WinMainCRTStartup() [00400000+387efe+185]
7c816ff7: kernel32!RegisterWaitForInputIdle [7c800000+16fae+49]
Static log:
StepMania CVS 4.0 CVS
Compiled Sun Mar 25 20:17:13 2007 (build 18)
Log starting 2009-07-01 17:57:27
Loading window: win32
Windows 5.1 (WinXP) build 2600 [Service Pack 2]
Memory: 510mb total, 1245mb swap (960mb swap avail)
Video driver: NVIDIA GeForce FX 5200 [NVIDIA]
5.6.5.5, 1-29-2004 [pci\ven_10de&dev_0322]
Drive: "WDC WD800BB-00JKC0" Driver: atapi DMA: yes
Sound device 0: Realtek AC97 Audio, 5.10, MID 1, PID 100
KS: chunk size: 480; allocator framing: 480 (10ms)
KS: 48000 hz
Sound driver: WDMKS
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce FX 5200/AGP/SSE2/3DNOW!
OGL Version: 1.5.0
OGL Max texture size: 4096
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_ARB: depth_texture, fragment_program, fragment_program_shadow, imaging, multisample, multitexture,
occlusion_query, point_parameters, point_sprite, shadow, texture_border_clamp, texture_compression,
texture_cube_map, texture_env_add, texture_env_combine, texture_env_dot3, texture_mirrored_repeat,
transpose_matrix, vertex_buffer_object, vertex_program, window_pos
GL_EXT: abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
draw_range_elements, fog_coord, multi_draw_arrays, packed_pixels, paletted_texture, point_parameters,
rescale_normal, secondary_color, separate_specular_color, shadow_funcs, shared_texture_palette,
stencil_two_side, stencil_wrap, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod,
texture_lod_bias, texture_object, vertex_array
GL_HP_occlusion_test
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX_ycrcb
GL_NV: blend_square, copy_depth_to_color, depth_clamp, fence, float_buffer, fog_distance, fragment_program,
fragment_program_option, half_float, light_max_exponent, multisample_filter_hint, occlusion_query,
packed_depth_stencil, pixel_buffer_object, pixel_data_range, point_sprite, primitive_restart,
register_combiners, register_combiners2, texgen_reflection, texture_compression_vtc, texture_env_combine4,
texture_expand_normal, texture_rectangle, texture_shader, texture_shader2, texture_shader3, vertex_array_range,
vertex_array_range2, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Fullscreen 1024x768 32 color 32 texture 60Hz Vsync SmoothLines
Found 1 DirectInput devices:
0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
Attempting to connect to: smonline.us, Port: 8765
Beginning to connect
Server Version: 128 SMOnline Server
Players joined: P1
Lost focus to: (NULL), StepMania.exe, iexplore.exe
Language: en
Current renderer: OpenGL
Theme: default
Partial log:
01:09.472: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheelItem song.png' (512x64); RGBA8, source 324,46; image 324,46.
01:09.513: glTexImage2D(format GL_RGBA4, 512x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0)
01:09.515: RageBitmapTexture: Loaded '/Themes/default/Fonts/_shared1 16x16.png' (512x512); RGBA4, source 512,512; image 512,512.
01:09.522: Sprite::LoadFromTexture( /Themes/default/Graphics/MusicWheel highlight.png )
01:09.524: glTexImage2D(format GL_RGBA8, 512x64, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
01:09.524: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheel highlight.png' (512x64); RGBA8, source 324,46; image 324,46.
01:09.525: RoomWheel::Load('RoomWheel')
01:09.527: Sprite::LoadFromTexture( /Themes/default/Graphics/RoomInfoDisplay Background.png )
01:09.533: glTexImage2D(format GL_RGBA8, 256x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
01:09.534: RageBitmapTexture: Loaded '/Themes/default/Graphics/RoomInfoDisplay Background.png' (256x512); RGBA8, source 250,300; image 250,300.
-- End of report
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MensajeTema: Re: crashinfo   Miér Jul 01 2009, 18:26

juega con el stepmania 3.95 es mejop ese error no se por que te lo da. pero dice algo de la targeta de video

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Biifhaaax
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MensajeTema: Re: crashinfo   Miér Jul 01 2009, 18:52

TAY JUGANDO CON ALGUN THEME EN ESPECIAL?
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MensajeTema: Re: crashinfo   Miér Jul 01 2009, 19:46

/Themes/default/Graphics/RoomInfoDisplay Background.png' (256x512); RGBA8, source 250,300; image 250,300.


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