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 como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)

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THEE_SEBIITHAAX
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MensajeTema: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Dom Dic 05 2010, 13:29

intente colocarlem igual que a los otros en metric pero no salia la parte donde sdalen todas velocidades asique si alguien me puede ayudar con eso se lo agradeceria
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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Lun Dic 06 2010, 00:13

METRIC LA WEA AONDE SALE SPEED MOD PO XORO :z AONDE TAN TOAS LAS OPCIONES :z
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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Lun Dic 06 2010, 01:52

nose wn si no las pude encontrar para modificarlas
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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Lun Dic 06 2010, 16:50

busca el tuto en el foro weon hay esta la wea
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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Lun Dic 06 2010, 17:07

puta wn si ese tutrial no sirve para este stepmania wn......pongo la wea de metrics busco la wea de c 400 y no me sale nada .....busque x todos lados y no me sale la wea de donde estam las velocidades para modificarlas.......ese tutorial sirve pa ra los otros stepmania no para este que salio hace poco
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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Lun Dic 06 2010, 19:08

que stepmania teni xD? el stepmania 9 mil 1? xD

las metric sirven en todos lados xD

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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Mar Dic 07 2010, 20:09

[Global]
FallbackTheme=_fallback

[Common]
FirstAttractScreen=""
InitialScreen="ScreenInit"

AutoSetStyle=GetUserPrefB("UserPrefAutoSetStyle")
[BitmapText]
NumRainbowColors=1
RainbowColor1=Color("Black");

[BPMDisplay]
SetNoBpmCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
SetNormalCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875);
SetChangeCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);
SetRandomCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Blue");diffusetopedge,BoostColor(Color("Blue"),1.5);
SetExtraCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);
Cycle=true
NoBpmText="000"
RandomCycleSpeed=0.2 -- smaller numbers mean the bpm cycles faster
Separator="-"
ShowQMarksInRandomCycle=true

[CombinedLifeMeterTug]
# We dont use it.
MeterWidth=512-8
MeterHeight=40

[CodeDetector]
# For Future Reference:
# @ = Holding
# - = In Conjuction With / Then
# ~ = Released
# + = At The Same Time
[DifficultyList]
CapitalizeDifficultyNames=false
NumShownItems=8
ItemsSpacingY=24
[HelpDisplay]
TipShowTime=7
[Combo]
ShowComboAt=2

NumberMinZoom=0.8
NumberMaxZoom=1
NumberMaxZoomAt=100
LabelMinZoom=0.75*0.75
LabelMaxZoom=0.75*1

PulseCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
PulseLabelCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.075*param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end;
NumberOnCommand=y,240-216-1.5;shadowlength,1;horizalign,right;vertalign,bottom;skewx,-0.125;
LabelOnCommand=x,6;y,22.5;shadowlength,1;zoom,0.75;diffusebottomedge,color("0.75,0.75,0.75,1");horizalign,left;vertalign,bottom

[FadingBanner]
BannerOnCommand=
BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;accelerate,0.05;glow,Colors.Alpha( Color("White"), 0.45 );decelerate,0.175;diffusealpha,0;glow,Color("Invisible");
BannerFadeOffCommand=diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
BannerResetFadeCommand=diffusealpha,1

[HoldJudgment]
# !!! #
# HoldJudgmentLetGoCommand=HoldJudgmentLetGo()
# HoldJudgmentHeldCommand=HoldJudgmentHeld()
HoldJudgmentLetGoCommand=finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
HoldJudgmentHeldCommand=finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
# HoldJudgmentLetGoCommand=GAMESTATE:GetCurrentGame():GetName() == "pump" and "visible,false" or "finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0";
# HoldJudgmentHeldCommand=GAMESTATE:GetCurrentGame():GetName() == "pump" and "visible,false" or "finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0";
# HoldJudgmentLetGoCommand=function(self) \
# if GAMESTATE:GetCurrentGame():GetName() == "pump" then \
# return (cmd(visible,false))(self); \
# else return (cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0))(self); \
# end; \
# end;
# HoldJudgmentHeldCommand=function(self) \
# if GAMESTATE:GetCurrentGame():GetName() == "pump" then \
# return (cmd(visible,false)); \
# else return (cmd(finishtweening;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0))(self); \
# end; \
# end;

[Judgment]
# New #
JudgmentOnCommand=
# !!! #
JudgmentW1Command=finishtweening;shadowlength,0;y,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8
JudgmentW2Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentW3Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW4Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW5Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,1,2,2;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentMissCommand=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
# Late/Early
OffsetOnCommand=
OffsetLateCommand=
OffsetEarlyCommand=
[LifeMeterBar]
OverOnCommand=diffuse,Color("Orange");diffuserightedge,BoostColor(Color("Orange"),1.5)

[LifeMeterBattery]
BatteryBlinkTime=0.5
#
BatteryP1X=0
BatteryP1Y=0
BatteryP2X=0
BatteryP2Y=0
#
NumLivesP1X=-92
NumLivesP1Y=0
NumLivesP2X=92
NumLivesP2Y=0
NumLivesP2OnCommand=zoomx,-1

[LifeMeterBattery Percent]
# still asking for this even though it's in fallback... -aj
Format=
#
DancePointsP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
DancePointsP2OffCommand=
#
PercentP2X=0
PercentP2Y=0
PercentP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP2OffCommand=

[NoteField]
ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"

[MenuTimer]
Text1OnCommand=stopeffect;stoptweening;shadowlength,0;strokecolor,Color("Outline")
Text1FormatFunction=function(fSeconds) \
return string.format("%0.1f", fSeconds); \
end
FrameOnCommand=
Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1");
#~ Warning10Command=%function(self) \
#~ MESSAGEMAN:Broadcast("TimerWarning"); \
#~ cmd(diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1"))(self); \
#~ end;

[MusicWheel]
FadeSeconds=1
SwitchSeconds=0.10
RandomPicksLockedSongs=true
RouletteSwitchSeconds=0.05
RouletteSlowDownSwitches=5
LockedInitialVelocity=7
ScrollBarHeight=300
ScrollBarOnCommand=visible,false
; linear wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
; self:y(offsetFromCenter*38); \
; end;
; 3D wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
; local curve = math.pi; \
; local WHEEL_3D_RADIUS = 245; \
; local rotationx_radians = scale(offsetFromCenter,-numItems/2,numItems/2,-curve/2,curve/2); \
; self:x( 0 - math.cos(offsetFromCenter/math.pi) ); \
; self:y( WHEEL_3D_RADIUS * math.sin(rotationx_radians) ); \
; self:z( -100 + WHEEL_3D_RADIUS * math.cos(rotationx_radians) ); \
; self:rotationx( rotationx_radians * 180/math.pi ); --[[ to degrees end]] \
; end;
ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*46 ); end
NumWheelItems=13
MusicWheelSortOnCommand=fov,90;
MusicWheelSortOffCommand=fov,90;
MusicWheelItemSortOnCommand=zoomy,0;bounceend,0.15;zoomy,1
MusicWheelItemSortOffCommand=linear,0.175;zoomy,0
HighlightOnCommand=diffuseshift;effecttiming,(1/8),0,(7/8),0;effectcolor2,Color("White");effectcolor1,color("1,1,1,0.5");effectclock,'beatnooffset'
HighlightOffCommand=
HighlightSortOnCommand=stoptweening;decelerate,0.125;glow,Color("Stealth");zoom,1
HighlightSortOffCommand=stoptweening;accelerate,0.125;glow,Color("Orange");zoom,1.05
WheelItemOnDelayOffset=0.04
WheelItemOffDelayOffset=0.04
WheelItemLockedColor=color("0,0,0,0.5")
#
NumSectionColors=1
SectionColor1=Color("Orange")
#
SongRealExtraColor=Color("Red")
SortMenuColor=Color("Orange")
#
ShowRoulette=true
ShowRandom=false
ShowPortal=false
MostPlayedSongsToShow=30
#~ ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,Genre,Length"
#~ ChoicePreferred="sort,Preferred"
#~ ChoiceGroup="sort,Group"
#~ ChoiceTitle="sort,Title"
#~ ChoiceBpm="sort,BPM"
#~ ChoicePopularity="sort,Popularity"
#~ ChoiceTopGrades="sort,TopGrades"
#~ ChoiceArtist="sort,Artist"
#~ ChoiceGenre="sort,Genre"
#~ ChoiceEasyMeter="sort,EasyMeter"
#~ ChoiceMediumMeter="sort,MediumMeter"
#~ ChoiceHardMeter="sort,HardMeter"
#~ ChoiceChallengeMeter="sort,ChallengeMeter"
#~ ChoiceLength="sort,Length"
#~ ChoiceCourses="sort,AllCourses;"
UseEasyMarkerFlag=true
#

[MusicWheelItem]
WheelNotifyIconX=-128-16+0.5
WheelNotifyIconY=0
WheelNotifyIconOnCommand=shadowlength,2;
#
SongNameX=-120
SongNameY=0
SongNameOnCommand=
#
CourseX=-120
CourseY=0
CourseOnCommand=maxwidth,208;horizalign,left
#
SectionExpandedX=-38
SectionExpandedY=-2
SectionExpandedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.25")
#
SectionCollapsedX=-38
SectionCollapsedY=-2
SectionCollapsedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2")
SectionCountX=112
SectionCountY=0
SectionCountOnCommand=zoom,0.75;strokecolor,Color("Outline")
#
RouletteX=0
RouletteY=0
RouletteOnCommand=maxwidth,400;shadowlength,1;zoom,0.75;rainbowscroll,true;thump,2;
#
SortX=-132
SortY=-2
SortOnCommand=maxwidth,256;horizalign,left;shadowlength,1;shadowcolor,color("0,0,0,0.325")
#
ModeX=-132
ModeY=-2
ModeOnCommand=maxwidth,256;horizalign,left;strokecolor,Color("Outline")
#
GradeP1X=106+16
GradeP1Y=-8
GradeP2X=110+16
GradeP2Y=8
GradesShowMachine=true

[OptionRow]
TitleOnCommand=shadowlength,0;skewx,-0.1;uppercase,true;wrapwidthpixels,136;maxheight,42;zoom,0.6
TitleGainFocusCommand=stoptweening;zoom,0.6375*1.125;bounceend,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;
# TitleGainFocusCommand=stoptweening;zoom,0.6375*1.25;bounceend,0.2;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;thump;effectmagnitude,1,1.05,1;effectclock,'beat'
TitleLoseFocusCommand=diffuse,Color("White");strokecolor,Color("Black");stopeffect;
[OptionRowMiniMenu]
Fallback="OptionRow"

TitleX=SCREEN_CENTER_X-320+48
TitleOnCommand=horizalign,left;shadowlength,0;uppercase,true;zoom,0.6375;strokecolor,Color("Black");
#~ TitleGainFocusCommand=
#~ TitleLoseFocusCommand=

ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.9,0.9,0.9,1")
ColorDisabled=color("0.5,0.5,0.5,1")

ItemOnCommand=zoom,0.6375
ItemsLongRowP1X=SCREEN_CENTER_X-240
ItemsLongRowP2X=SCREEN_CENTER_X+240
ItemsLongRowSharedX=SCREEN_CENTER_X+200

[OptionRowMiniMenuContext]
Fallback="OptionRowMiniMenu"

[OptionRowExit]
Fallback="OptionRow"
FrameOnCommand=visible,true;diffuse,Color("Red");
FrameX=SCREEN_CENTER_X
TitleOnCommand=visible,false

ItemsMinBaseZoom=1
ItemOnCommand=shadowlength,1;zoom,0.8;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75);shadowcolor,BoostColor(Color("Red"),0.35)
ItemGainFocusCommand=stoptweening;linear,0.2;zoom,1;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75)
ItemLoseFocusCommand=stoptweening;decelerate,0.5;zoom,0.8;
ColorSelected=Color("Red")
ColorNotSelected=Color("Red")
ColorDisabled=Color("Red")

ItemsLongRowP1X=SCREEN_CENTER_X-1024
ItemsLongRowP2X=SCREEN_CENTER_X+1024
ItemsLongRowSharedX=SCREEN_CENTER_X

[OptionsCursorP1]
LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand=;diffuse,PlayerColor(PLAYER_1)
RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_1)
[OptionsCursorP2]
LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand=;diffuse,PlayerColor(PLAYER_2)
RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2)
[OptionsUnderlineP1]
LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_1)
MiddleOnCommand=;diffuse,PlayerColor(PLAYER_1)
RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_1)
[OptionsUnderlineP2]
LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_2)
MiddleOnCommand=;diffuse,PlayerColor(PLAYER_2)
RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2)
[Protiming]
ProtimingOnCommand=shadowlength,1;horizalign,right;x,30;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
AverageOnCommand=shadowlength,1;horizalign,left;x,32;y,8;zoom,0.75;diffuse,ColorLightTone( Color("Green") );strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
#
ProtimingW1Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W1"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW2Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W2"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW3Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W3"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW4Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W4"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingW5Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W5"];sleep,2;linear,0.5;diffuse,Color("Invisible");
ProtimingMissCommand=finishtweening;diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_Miss"];sleep,2;linear,0.5;diffuse,Color("Invisible");
#
AveragePulseCommand=finishtweening;diffusealpha,1;zoom,0.75*1.25;decelerate,0.05;zoom,0.75;sleep,2;linear,0.5;diffusealpha,0;
[Player]
ReceptorArrowsYStandard=GetTapPosition('Standard')
ReceptorArrowsYReverse=GetTapPosition('Reverse')
RollBodyIncrementsCombo=GetUserPrefB("UserPrefComboOnRolls")

[ScoreDisplayNormal]
FrameX=
FrameY=
FrameOnCommand=
FrameOffCommand=
TextX=
TextY=
TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand=

[ScoreDisplayOni]
TextX=
TextY=
TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand=
[ScoreDisplayOni Numbers]
TextX=
TextY=
TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand=
[ScoreDisplayLifeTime]
FrameX=
FrameY=
FrameOnCommand=visible,false;spin
FrameOffCommand=
#
TimeRemainingX=
TimeRemainingY=80
TimeRemainingOnCommand=zoom,1;shadowlength,1;settext,"Hi!";
TimeRemainingOffCommand=
#
DeltaSecondsOnCommand=y,80;settext,Hi;spin;
DeltaSecondsNoneCommand=
DeltaSecondsHitMineCommand=
DeltaSecondsAvoidMineCommand=
DeltaSecondsCheckpointMissCommand=
DeltaSecondsCheckpointHitCommand=
DeltaSecondsMissCommand=
DeltaSecondsW5Command=
DeltaSecondsW4Command=
DeltaSecondsW3Command=
DeltaSecondsW2Command=
DeltaSecondsW1Command=
DeltaSecondsLetGoCommand=
DeltaSecondsHeldCommand=
DeltaSecondsGainLifeCommand=zoom,0.5;settext,"Hi!";
[ScoreDisplayPercentage Percent]
PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
[ScreenEvaluation Percent]
# This shouldn't even be named this but whatever man.
PercentP1X=0
PercentP1Y=0
PercentP1OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentP1OffCommand=
PercentP2X=0
PercentP2Y=0
PercentP2OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
PercentP2OffCommand=
PercentRemainderP1X=0
PercentRemainderP1Y=0
PercentRemainderP1OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentRemainderP1OffCommand=
PercentRemainderP2X=0
PercentRemainderP2Y=0
PercentRemainderP2OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
PercentRemainderP2OffCommand=
DancePointsP1X=0
DancePointsP1Y=0
DancePointsP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
DancePointsP1OffCommand=
DancePointsP2X=0
DancePointsP2Y=0
DancePointsP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
DancePointsP2OffCommand=
DancePointsDigits=2
PercentUseRemainder=true
ApplyScoreDisplayOptions=true
FormatPercentScore=FormatPercentScore
Format=
PercentDecimalPlaces=2
PercentTotalSize=5

[ScoreDisplayRave]
MeterP1X=
MeterP1Y=
MeterP1OnCommand=draworder,-1
MeterP1OffCommand=
MeterP2X=
MeterP2Y=
MeterP2OnCommand=draworder,-1;zoomx,-1
MeterP2OffCommand=

LevelP1X=
LevelP1Y=
LevelP1OnCommand=draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_1) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );x,-144;skewx,-0.125;
LevelP1OffCommand=
LevelP2X=
LevelP2Y=
LevelP2OnCommand=draworder,105;draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_2) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );x,144;skewx,-0.125;
LevelP2OffCommand=
[SongManager]
SongGroupColor1=BoostColor(Color("Orange"),1.2)
SongGroupColor2=BoostColor(Color("Orange"),1.25)
SongGroupColor3=BoostColor(Color("Orange"),1.25)
SongGroupColor4=BoostColor(Color("Orange"),1.25)
SongGroupColor5=BoostColor(Color("Orange"),1.25)
SongGroupColor6=BoostColor(Color("Orange"),1.25)
SongGroupColor7=BoostColor(Color("Orange"),1.25)
SongGroupColor8=BoostColor(Color("Orange"),1.25)
SongGroupColor9=BoostColor(Color("Orange"),1.25)
SongGroupColor10=BoostColor(Color("Orange"),1.25)

CourseGroupColor1=color("1,1,1,1")
UnlockColor=color("1,0.5,0,1")
ExtraColor=color("#ff0000") -- red

[SongMeterDisplay]
StreamWidth=380

ContainerX=
ContainerY=
ContainerOnCommand=
ContainerOffCommand=

FrameX=0
FrameY=0
FrameOnCommand=sleep,2;linear,0.25;diffuse,Color("Orange");glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
FrameOffCommand=

StreamX=0
StreamY=0
StreamOnCommand=0
StreamOffCommand=0

TipX=0
TipY=0
TipOnCommand=
TipOffCommand=
[SongMeterDisplayP1]
Fallback="SongMeterDisplay"
FrameOnCommand=sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_1);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
[SongMeterDisplayP2]
Fallback="SongMeterDisplay"
FrameOnCommand=sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_2);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0
[StepsDisplay]
FrameX=0
FrameY=0
FrameOnCommand=
FrameLoadCommand=%function(self,param) end;
FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
end; \
end;
#
ShowTicks=false
NumTicks=10
MaxTicks=14
TicksX=0
TicksY=0
TicksOnCommand=shadowlength,0;
TicksSetCommand=%function(self,param) end;
#
ShowMeter=true
ZeroMeterString="?"
MeterX=56-32
MeterY=0
MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 100 then \
self:basezoom(0.8); \
self:glowshift(); \
elseif param.Meter >= 10 then \
self:basezoom(1); \
self:glowshift(); \
else \
self:basezoom(1); \
self:stopeffect(); \
end; \
end; \
end;
#
ShowDescription=true
DescriptionX=-20-32
DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
DescriptionSetCommand=%function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
end;
#
ShowAutogen=false
AutogenX=40-32
AutogenY=0
AutogenOnCommand=
AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
#
ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
StepsTypeX=-20-32
StepsTypeY=7
StepsTypeOnCommand=zoom,0.45

[StepsDisplayEdit]
Fallback="StepsDisplayGameplay"

[StepsDisplayGameplay]
Fallback="StepsDisplay"

FrameX=0
FrameY=0
FrameOnCommand=
FrameLoadCommand=%function(self,param) end;
FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
end; \
end;
#
ShowTicks=false
NumTicks=10
MaxTicks=14
TicksX=0
TicksY=0
TicksOnCommand=shadowlength,0;
TicksSetCommand=%function(self,param) end;
#
ShowMeter=true
ZeroMeterString="?"
MeterX=56
MeterY=0
MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 100 then \
self:zoom(0.8); \
else \
self:zoom(1); \
end; \
end; \
end;
#
ShowDescription=true
DescriptionX=-20
DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
DescriptionSetCommand=%function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
(cmd(finishtweening;diffusealpha,0;addx,-4;smooth,0.125;addx,4;diffusealpha,1))(self); \
end;
#
ShowAutogen=false
AutogenX=40
AutogenY=0
AutogenOnCommand=
AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
#
ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
StepsTypeX=-20
StepsTypeY=7
StepsTypeOnCommand=zoom,0.45

[StepsDisplayEvaluation]
Fallback="StepsDisplay"

[StepsDisplayListRow]
#
CapitalizeDifficultyNames=false
NumShownItems=GetUserPrefB("UserPrefAutoSetStyle") and 8 or 5
ItemsSpacingY=24
MoveCommand=decelerate,0.3
#
FrameX=
FrameY=0
FrameOnCommand=
FrameOffCommand=
FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(ColorMidTone( CustomDifficultyToColor(param.CustomDifficulty) )); \
else \
self:diffuse(color('1,1,1,1')); \
end; \
end;
#
ShowTicks=false
NumTicks=10
MaxTicks=10
TicksSetCommand=
#
ShowMeter=true
ZeroMeterString="0"
MeterX=56
MeterY=0
MeterOnCommand=shadowlength,1;zoom,0.65
MeterOffCommand=
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 10 then \
self:glowshift(); \
else \
self:stopeffect(); \
end; \
end; \
end;
#
ShowDescription=true
DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8)
DescriptionY=0
DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true;
DescriptionOffCommand=
DescriptionSetCommand=%function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
end;
#
ShowAutogen=true
AutogenX=0
AutogenY=0
#AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
AutogenOnCommand=blend,Blend.Add;diffuseshift;effectcolor1,color("#FFCC00FF");effectcolor2,color("#FFCC0088");
AutogenSetCommand=
#
ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
StepsTypeX=-64-8
StepsTypeY=0
StepsTypeOnCommand=
StepsTypeSetCommand=

[StreamDisplay]
; a simple bar life meter:
; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
# self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
# self:zoomtowidth(fItemWidth); \
# self:diffuseramp(); \
# self:effectperiod(4); \
# self:effectoffset((itemIndex-1)/numItems * -1); \
# self:effectcolor2(color("1,1,1,1")); \
# self:effectcolor1(color("0.5,0.5,0.5,1")); \
# self:effectclock('beatnooffset'); \
# end;
PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
local fItemWidth = ( 256 / numItems ) \
self:zoomtowidth(fItemWidth); \
end;
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
# self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
# self:zoomtowidth(fItemWidth); \
# self:diffuseramp(); \
# self:effecttiming(1,0.01875*itemIndex,1,1-(0.01875*itemIndex)); \
# self:effectclock('beatnooffset'); \
# end;
TextureCoordScaleX=1
NumPills=1
AlwaysBounceNormalBar=false

[TextBanner]
TitleOnCommand=horizalign,left;shadowlength,1;
SubtitleOnCommand=horizalign,left;shadowlength,1;
ArtistOnCommand=horizalign,left;shadowlength,1;skewx,-0.2
ArtistPrependString=""
AfterSetCommand=%TextBannerAfterSet

[ScreenSystemLayer]
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);
CreditsP1OffCommand=
#
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);
CreditsP2OffCommand=
[ScreenWithMenuElements]
WaitForChildrenBeforeTweening=true

ScreenInDelay=0
ScreenOutDelay=0

FOV=90
ShowHeader=true
HeaderX=SCREEN_CENTER_X
HeaderY=SCREEN_TOP
HeaderOnCommand=draworder,5;
HeaderOffCommand=

ShowFooter=true
FooterX=SCREEN_CENTER_X
FooterY=SCREEN_BOTTOM
FooterOnCommand=draworder,5;vertalign,bottom;zoomtowidth,SCREEN_WIDTH+1;diffuse,color("#ffd400");
FooterOffCommand=

ShowHelp=true
HelpX=SCREEN_CENTER_X
HelpY=SCREEN_BOTTOM-16
HelpOnCommand=SetSecsBetweenSwitches,4;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;linear,0.175;zoom,1*0.675;maxwidth,(640*0.75)/0.5;
HelpOffCommand=linear,0.175;zoomy,0

AlternateHelpDisplayX=SCREEN_CENTER_X
AlternateHelpDisplayY=SCREEN_BOTTOM-16
# AlternateHelpDisplayOnCommand=draworder,105;
AlternateHelpDisplayOnCommand=SetSecsBetweenSwitches,4;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;linear,0.175;zoom,1*0.675;maxwidth,(640*0.75)/0.5;;diffusealpha,0
AlternateHelpDisplayOffCommand=linear,0.175;zoomy,0

TimerX=SCREEN_RIGHT-36-4
TimerY=SCREEN_TOP+22
TimerOnCommand=draworder,6;visible,PREFSMAN:GetPreference("MenuTimer");
# TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0;
TimerOffCommand=
# TimerOffCommand=accelerate,0.4;rotationx,90;

StageDisplayNumberOffset=1

# This is useful
ArcadeOverlayX=
ArcadeOverlayY=
ArcadeOverlayOnCommand=draworder,100
ArcadeOverlayOffCommand=
#
ArcadeOverlay.TextX=SCREEN_CENTER_X
ArcadeOverlay.TextY=SCREEN_BOTTOM-48
ArcadeOverlay.TextOnCommand=
ArcadeOverlay.TextOffCommand=
[ScreenWithMenuElementsBlank]
ShowHeader=false
ShowFooter=false

[ScreenOptions]
DisqualifyP1X=SCREEN_CENTER_X-176
DisqualifyP1Y=SCREEN_BOTTOM-98
DisqualifyP1OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_1
DisqualifyP1OffCommand=
DisqualifyP2X=SCREEN_CENTER_X+176
DisqualifyP2Y=SCREEN_BOTTOM-98
DisqualifyP2OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_2
DisqualifyP2OffCommand=

ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT
# PageOnCommand=fadetop,0.125;fadebottom,0.125;cropbottom,0.5;croptop,0.5;decelerate,0.25;croptop,0;cropbottom,0;fadetop,0;fadebottom,0;
CursorOnCommand=

LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.25;fadeleft,0.05;faderight,0.05;diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25");effectclock,'beat'
LineHighlightChangeCommand=linear,0.1;diffuse,Color("White");diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25")
LineHighlightChangeToExitCommand=linear,0.1;diffuse,Color("Red");diffuseshift;effectcolor2,color("1,0,0,0.5");effectcolor1,color("1,0,0,0.25")

[ScreenMiniMenu]
HeaderX=SCREEN_CENTER_X
HeaderY=SCREEN_TOP
HeaderOnCommand=draworder,100;visible,false
HeaderOffCommand=

LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.3;fadeleft,0.25;faderight,0.25;diffusealpha,0.375
LineHighlightChangeCommand=
LineHighlightChangeToExitCommand=

[ScreenMiniMenuContext]
PageOnCommand=visible,false
LineHighlightX=SCREEN_CENTER_X/2

TitleX=SCREEN_CENTER_X
TitleOnCommand=shadowlength,1;
ItemsStartX=SCREEN_CENTER_X
ItemsEndX=SCREEN_CENTER_X
ItemsGapX=14
ItemsLongRowP1X=SCREEN_CENTER_X
ItemsLongRowP2X=SCREEN_CENTER_X
ItemsLongRowSharedX=SCREEN_CENTER_X

[ScreenOptionsTheme]
Fallback="ScreenOptionsServiceChild"
LineNames="gNotePos,gAuto,gScore,gSDisp,gOpts,gLongFail,gComboUnderField,FlashyCombo"
#,gAuto
LinegNotePos="lua,UserPrefNotePosition()"
LinegScore="lua,UserPrefGameplayShowScore()"
LinegSDisp="lua,UserPrefGameplayShowStepsDisplay()"
LinegOpts="lua,UserPrefShowLotsaOptions()"
LinegAuto="lua,UserPrefAutoSetStyle()"
LinegLongFail="lua,UserPrefLongFail()"
LinegComboUnderField="lua,UserPrefComboUnderField()"
LineFlashyCombo="lua,UserPrefFlashyCombo()"

[ScreenOptionsSystemDirection]
LineNames="1,2,3,4,5,6,7,8,9,FlashyCombo,RollCombo,10,11,12,13,14,15,16,LF,17,18,19,20,21,22"
LineLF="lua,UserPrefLongFail()"
LineRollCombo="lua,UserPrefComboOnRolls()"
LineFlashyCombo="lua,UserPrefFlashyCombo()"
[ScreenOptionsAdvanced]
LineNames="2,3,4,8,11,13,14,15,16,28,29,30,RollCombo"
LineRollCombo="lua,UserPrefComboOnRolls()"
[ScreenOptionsService]
ShowHeader=false

# ScreenOptionsSystemDirection"

NumRowsShown=14
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end

SeparateExitRow=false
SeparateExitRowY=SCREEN_BOTTOM-40

[ScreenTextEntry]
QuestionOnCommand=diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);wrapwidthpixels,600
AnswerOnCommand=diffuse,Color("Blue");glowshift;
KeysInitCommand=zoom,0.8;shadowlength,0

[ScreenInit]
PrepareScreens="ScreenTitleMenu,ScreenTitleJoin"
GroupedScreens="ScreenInit,ScreenTitleJoin,ScreenTitleMenu"
PersistScreens="ScreenInit,ScreenTitleJoin,ScreenTitleMenu"

[ScreenTitleMenu]
ShowHeader=false
ShowFooter=false
#
ShowScroller=true
WrapScroller=false
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y((28)*(itemIndex-(numItems-1)/2)); end;
ScrollerSecondsPerItem=0
ScrollerNumItemsToDraw=20
ScrollerX=SCREEN_CENTER_X
ScrollerY=SCREEN_CENTER_Y+80
ScrollerOnCommand=zoom,0;bounceend,0.35;zoom,1
#
ShowLogo=true
LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-68
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
#
ShowCurrentGametype=true
CurrentGametypeX=SCREEN_WIDTH*0.01
CurrentGametypeY=SCREEN_HEIGHT*0.1575
CurrentGametypeOnCommand=vertalign,bottom;
CurrentGametypeOffCommand=linear,0.5;cropleft,1
#
ShowTimingDifficulty=true
TimingDifficultyX=SCREEN_LEFT+84
TimingDifficultyY=SCREEN_TOP+22
TimingDifficultyOnCommand=
TimingDifficultyOffCommand=
#
ShowLifeDifficulty=true
LifeDifficultyX=SCREEN_LEFT+84
LifeDifficultyY=SCREEN_TOP+48
LifeDifficultyOnCommand=
LifeDifficultyOffCommand=
#
ShowSystemDirection=false
SystemDirectionX=SCREEN_LEFT+40
SystemDirectionY=SCREEN_TOP+24
SystemDirectionOnCommand=
SystemDirectionOffCommand=
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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Mar Dic 07 2010, 20:10

#
ShowVersionInfo=true
VersionInfoX=SCREEN_RIGHT-84
VersionInfoY=SCREEN_BOTTOM-64
VersionInfoOnCommand=
VersionInfoOffCommand=
#
ShowNetworkStatus=true
NetworkStatusX=SCREEN_WIDTH*0.0125
NetworkStatusY=SCREEN_HEIGHT*0.85
NetworkStatusOnCommand=horizalign,left;
NetworkStatusOffCommand=linear,0.5;cropright,1
#
HelpY=SCREEN_BOTTOM-24
#
#ChoiceNames="1,Setup,4,5,7"
ChoiceNames="1,4,5,7"
#~ ChoiceNames="1,3,4,7"
DefaultChoice="1"
#DisabledChoices="Setup"
#ChoiceSetup="text,Setup"
ChoiceSetup="screen,ScreenQuickSetupOverview;text,Setup"

[ScreenQuickSetupOverview]
IconStartX=SCREEN_CENTER_X-160
IconStartY=SCREEN_BOTTOM-60
IconSetX=SCREEN_CENTER_X-160
IconSetY=SCREEN_BOTTOM-60
IconBackX=SCREEN_CENTER_X+160
IconBackY=SCREEN_BOTTOM-60

ExplanationX=SCREEN_CENTER_X
ExplanationY=SCREEN_BOTTOM-100
ExplanationOnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_WIDTH/0.75;
ExplanationOffCommand=
[ScreenProfileLoad]
#
ShowHeader=true
ShowFooter=true
ShowHelp=true
[ScreenSelectProfile]
WaitForChildrenBeforeTweening=true
[ScreenSelectStyle]
UpdateOnMesage=""
#
FOV=90
#
PerChoiceScrollElement=false
PerChoiceIconElement=false
#
DefaultChoice="Single"
ChoiceNames=GameCompatibleModes()
#
OptionOrderAuto="1:2,2:1"
ChoiceSingle="name,Single;style,single;screen,"..Branch.AfterSelectPlayMode()
ChoiceDouble="name,Double;style,double;screen,"..Branch.AfterSelectPlayMode()
ChoiceSolo="name,Solo;style,solo;screen,"..Branch.AfterSelectPlayMode()
ChoiceVersus="name,Versus;style,versus;screen,"..Branch.AfterSelectPlayMode()
ChoiceCouple="name,Couple;style,couple;screen,"..Branch.AfterSelectPlayMode()
ChoiceHalfDouble="name,HalfDouble;style,halfdouble;screen,"..Branch.AfterSelectPlayMode()
Choice5Keys="name,5Keys;style,single5;;screen,"..Branch.AfterSelectPlayMode()
Choice7Keys="name,7Keys;style,single7;screen,"..Branch.AfterSelectPlayMode()
Choice10Keys="name,10Keys;style,double10;screen,"..Branch.AfterSelectPlayMode()
Choice14Keys="name,14Keys;style,double14;screen,"..Branch.AfterSelectPlayMode()
ChoiceKB7="name,kb7;style,single;screen,"..Branch.AfterSelectPlayMode()
#
ShowScroller=false
ShowIcon=true
WrapScroller=false
UseIconMetrics=true
#
IconGainFocusCommand=stoptweening;bounceend,0.125;zoom,1;
IconLoseFocusCommand=stoptweening;decelerate,0.25;zoom,0.8;
#
IconChoiceSingleX=SCREEN_CENTER_X-160
IconChoiceSingleY=SCREEN_CENTER_Y-96
IconChoiceSingleOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoiceSingleOffCommand=linear,0.1175;zoomx,0
#
IconChoiceDoubleX=SCREEN_CENTER_X-160
IconChoiceDoubleY=SCREEN_CENTER_Y
IconChoiceDoubleOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoiceDoubleOffCommand=linear,0.1175;zoomx,0
#
IconChoiceSoloX=SCREEN_CENTER_X-160
IconChoiceSoloY=SCREEN_CENTER_Y+96
IconChoiceSoloOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoiceSoloOffCommand=linear,0.1175;zoomx,0
#
IconChoiceHalfDoubleX=SCREEN_CENTER_X-160
IconChoiceHalfDoubleY=SCREEN_CENTER_Y+96
IconChoiceHalfDoubleOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoiceHalfDoubleOffCommand=linear,0.1175;zoomx,0
#
IconChoiceVersusX=SCREEN_CENTER_X+160
IconChoiceVersusY=SCREEN_CENTER_Y-48
IconChoiceVersusOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoiceVersusOffCommand=linear,0.1175;zoomx,0
#
IconChoiceCoupleX=SCREEN_CENTER_X+160
IconChoiceCoupleY=SCREEN_CENTER_Y+48
IconChoiceCoupleOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoiceCoupleOffCommand=linear,0.1175;zoomx,0
#
IconChoicekb7X=SCREEN_CENTER_X
IconChoicekb7Y=SCREEN_CENTER_Y
IconChoicekb7OnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoicekb7OffCommand=linear,0.1175;zoomx,0
#
IconChoice5KeysX=SCREEN_CENTER_X-160
IconChoice5KeysY=SCREEN_CENTER_Y-48
IconChoice5KeysOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoice5KeysOffCommand=linear,0.1175;zoomx,0
#
IconChoice7KeysX=SCREEN_CENTER_X-160
IconChoice7KeysY=SCREEN_CENTER_Y+48
IconChoice7KeysOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoice7KeysOffCommand=linear,0.1175;zoomx,0
#
IconChoice10KeysX=SCREEN_CENTER_X+160
IconChoice10KeysY=SCREEN_CENTER_Y-48
IconChoice10KeysOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoice10KeysOffCommand=linear,0.1175;zoomx,0
#
IconChoice14KeysX=SCREEN_CENTER_X+160
IconChoice14KeysY=SCREEN_CENTER_Y+48
IconChoice14KeysOnCommand=zoom,0;bounceend,0.35;zoom,1
IconChoice14KeysOffCommand=linear,0.1175;zoomx,0

[ScreenSelectPlayMode]
PersistScreens="ScreenSelectPlayMode,ScreenSelectMusic"
#
ScreenOutDelay=3
#
DefaultChoice="Easy"
# ChoiceNames="Normal,Extended"
#
PerChoiceIconElement=false
#
ShowScroller=true
WrapScroller=true
ScrollerX=SCREEN_CENTER_X
ScrollerY=SCREEN_CENTER_Y-60
ScrollerOnCommand=SetFastCatchup,true;
ScrollerOffCommand=decelerate,0.8;y,SCREEN_CENTER_Y;sleep,2;linear,0.1;zoomy,0
#
ShowBackgroundFrame=true
BackgroundFrameX=SCREEN_CENTER_X
BackgroundFrameY=SCREEN_CENTER_Y-60
BackgroundFrameOnCommand=diffuse,Color("Black");diffusealpha,0.7
BackgroundFrameOffCommand=decelerate,0.8;y,SCREEN_CENTER_Y;sleep,2;linear,0.1;zoomy,0
#
ShowIcon=true
UseIconMetrics=true
#
IconGainFocusCommand=stoptweening;glowshift;decelerate,0.125;zoom,1;
IconLoseFocusCommand=stoptweening;stopeffect;decelerate,0.125;zoom,0.6;
# IconMinZoom=0.5
# IconBaseZoom=0.6
#
IconChoiceEasyX=SCREEN_CENTER_X-(240*(5/6))
IconChoiceEasyY=SCREEN_BOTTOM-88-64
IconChoiceEasyOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceEasyOffCommand=linear,0.1175;zoomx,0
#
IconChoiceNormalX=SCREEN_CENTER_X-80
IconChoiceNormalY=SCREEN_BOTTOM-88-64
IconChoiceNormalOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceNormalOffCommand=linear,0.1175;zoomx,0
#
IconChoiceHardX=SCREEN_CENTER_X+(80*(5/6))
IconChoiceHardY=SCREEN_BOTTOM-88-64
IconChoiceHardOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceHardOffCommand=linear,0.1175;zoomx,0
#
IconChoiceRaveX=SCREEN_CENTER_X+80
IconChoiceRaveY=SCREEN_BOTTOM-88-64
IconChoiceRaveOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceRaveOffCommand=linear,0.1175;zoomx,0
#
IconChoiceExtendedX=SCREEN_CENTER_X-160
IconChoiceExtendedY=SCREEN_BOTTOM-88
IconChoiceExtendedOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceExtendedOffCommand=linear,0.1175;zoomx,0
#
IconChoiceOniX=SCREEN_CENTER_X
IconChoiceOniY=SCREEN_BOTTOM-88
IconChoiceOniOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceOniOffCommand=linear,0.1175;zoomx,0
#
IconChoiceEndlessX=SCREEN_CENTER_X+160
IconChoiceEndlessY=SCREEN_BOTTOM-88
IconChoiceEndlessOnCommand=zoom,0;bounceend,0.35;zoom,0.8
IconChoiceEndlessOffCommand=linear,0.1175;zoomx,0

[ScreenSelectMusic]
UsePlayerSelectMenu=false
# OptionsMenuAvailable=(getenv(sMode) ~= Oni)
SelectMenuAvailable=true
# ModeMenuAvailable=(getenv(sMode) == Normal)
# HelpDisplay has things added here to make sure it disappears for another
# actor, which we defined in this screens decorations.
HelpSelectMenuOpenedMessageCommand=stoptweening;decelerate,0.125;diffusealpha,0;
HelpSelectMenuClosedMessageCommand=stoptweening;accelerate,0.0725;diffusealpha,1;
# Clone everything from HelpDisplay: we're lazy
ShowAlternateHelpDisplay=true
# AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;accelerate,0.0725/2;y,SCREEN_BOTTOM-16-16;diffusealpha,1;decelerate,0.0725/2;y,SCREEN_BOTTOM-16-32;
# AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;smooth,0.125;y,SCREEN_BOTTOM-16;diffusealpha,0;
AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;accelerate,0.0725;diffusealpha,1;
AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;decelerate,0.125;diffusealpha,0;
#
MusicWheelX=SCREEN_CENTER_X+160
MusicWheelY=SCREEN_CENTER_Y
MusicWheelOnCommand=draworder,-5;fov,90;vanishpoint,SCREEN_CENTER_X+160,SCREEN_CENTER_Y;addx,SCREEN_CENTER_X;decelerate,0.35;addx,-SCREEN_CENTER_X
MusicWheelOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowNewSong=not GAMESTATE:IsCourseMode()
NewSongX=SCREEN_CENTER_X-160+128-24
NewSongY=SCREEN_TOP+160-6
NewSongOnCommand=finishtweening;diffuse,Color("Orange");diffusetopedge,Color("Yellow");strokecolor,Color("Black");zoom,0.675;draworder,106;playcommand,"Set"
NewSongOffCommand=accelerate,0.35*0.5;zoom,0.675;diffusealpha,0
NewSongShowCommand=finishtweening;diffusealpha,1;glowshift;effectclock,'bgm';effectperiod,4;textglowmode,'TextGlowMode_Inner';
NewSongHideCommand=finishtweening;;diffusealpha,0;stopeffect;
#
ShowSongTime=true
SongTimeX=SCREEN_CENTER_X-160
SongTimeY=SCREEN_TOP+160+(36/2)+8
SongTimeOnCommand=zoom,0.75;strokecolor,Color("Outline");shadowlength,1
SongTimeOffCommand=bouncebegin,0.15;zoom,0;diffusealpha,0;
SongTimeResetCommand=diffuse,Color("White");
SongTimeAutogenCommand=diffuse,Color("Green");
SongTimeLongCommand=diffuse,Color("Yellow");diffusebottomedge,Color("Orange");
SongTimeMarathonCommand=diffuse,Color("Orange");diffusebottomedge,Color("Red");
#
ShowSortOrderFrame=true
SortOrderFrameX=SCREEN_CENTER_X+128+32
SortOrderFrameY=SCREEN_TOP+24
SortOrderFrameOnCommand=draworder,105;shadowlength,1
SortOrderFrameSortCommand=
SortOrderFrameSongChosenCommand=linear,0.25;diffusealpha,0;
SortOrderFrameOffCommand=bouncebegin,0.15;zoomy,0;
#
ShowSortOrder=true
SortOrderX=SCREEN_CENTER_X+128+32-48+4
SortOrderY=SCREEN_TOP+24
SortOrderOnCommand=draworder,105;horizalign,left;strokecolor,Color("Outline");zoom,0.675;maxwidth,114/0.675;
SortOrderSortCommand=finishtweening;zoom,0.675*1.25;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");decelerate,0.5;zoom,0.675;diffuse,Color("White");
SortOrderSongChosenCommand=linear,0.25;diffusealpha,0;
SortOrderOffCommand=bouncebegin,0.15;zoomy,0;
#
ShowStageDisplay=true
StageDisplayX=SCREEN_CENTER_X-160-64
StageDisplayY=SCREEN_TOP+160-96+4
StageDisplayOnCommand=draworder,105;fov,90;zoom,0.75;zoomy,0;sleep,0.35;smooth,0.35;zoomy,0.75
StageDisplayOffCommand=linear,0.25;zoomy,0;
#
ShowDifficultyDisplay=not GetUserPrefB("UserPrefAutoSetStyle") and not GAMESTATE:IsCourseMode()
DifficultyDisplayX=SCREEN_CENTER_X-160+64
DifficultyDisplayY=SCREEN_TOP+160-96+4
DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.35;smooth,0.35;zoomy,1
DifficultyDisplayOffCommand=linear,0.25;zoomy,0;
#
BannerX=SCREEN_CENTER_X-160
BannerY=SCREEN_TOP+160-36
BannerOnCommand=draworder,-1;scaletoclipped,256,80;visible,true;ztest,1;addy,-SCREEN_CENTER_Y;decelerate,0.35;addy,SCREEN_CENTER_Y
BannerOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowBannerFrame=true
BannerFrameX=SCREEN_CENTER_X-160
BannerFrameY=SCREEN_TOP+160-36
BannerFrameOnCommand=draworder,105;addy,-SCREEN_CENTER_Y;decelerate,0.35;addy,SCREEN_CENTER_Y
BannerFrameOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowBPMDisplay=true
BPMDisplayX=SCREEN_CENTER_X-160-90+2
BPMDisplayY=SCREEN_TOP+160+(36/2)+8
BPMDisplayOnCommand=finishtweening;maxwidth,128;horizalign,left;strokecolor,Color("Outline");addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1
BPMDisplayOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowBPMLabel=true
BPMLabelX=SCREEN_CENTER_X-160-90
BPMLabelY=SCREEN_TOP+160+(36/2)+6
BPMLabelOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
BPMLabelOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowDifficultyList=not GAMESTATE:IsCourseMode();
DifficultyListX=SCREEN_CENTER_X-160
DifficultyListY=SCREEN_TOP+216
DifficultyListOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X;
DifficultyListOffCommand=bouncebegin,0.15;zoomx,0;
#
DifficultyListTweenOnCommand=stoptweening;bounceend,0.135;zoomx,1
DifficultyListTweenOffCommand=stoptweening;bouncebegin,0.135;zoomx,0
# Shrink the difficultylist for viewing panedisplays;
# DifficultyListSelectMenuOpenedMessageCommand=stoptweening;decelerate,0.125;zoom,0.5;
# DifficultyListSelectMenuClosedMessageCommand=stoptweening;accelerate,0.0725;zoom,1;
#
ShowPaneDisplayFrameP1=true
PaneDisplayFrameP1X=SCREEN_CENTER_X-160
PaneDisplayFrameP1Y=SCREEN_BOTTOM-112-2
PaneDisplayFrameP1OnCommand=player,PLAYER_1;diffuse,Color("Orange");zoomy,0;sleep,0.5;decelerate,0.25;zoomy,1
PaneDisplayFrameP1OffCommand=bouncebegin,0.15;zoomx,0;
#
ShowPaneDisplayTextP1=true
PaneDisplayTextP1X=SCREEN_CENTER_X-160
PaneDisplayTextP1Y=SCREEN_BOTTOM-122-2
PaneDisplayTextP1OnCommand=player,PLAYER_1;zoomy,0;sleep,0.5;decelerate,0.25;zoomy,1
PaneDisplayTextP1OffCommand=bouncebegin,0.15;zoomx,0;
#
ShowPaneDisplayFrameP2=true
PaneDisplayFrameP2X=SCREEN_CENTER_X+160
PaneDisplayFrameP2Y=SCREEN_BOTTOM-112-2
PaneDisplayFrameP2OnCommand=player,PLAYER_2;diffuse,Color("Orange");zoomy,0;sleep,0.5;decelerate,0.25;zoomy,1
PaneDisplayFrameP2OffCommand=bouncebegin,0.15;zoomx,0;
#
ShowPaneDisplayTextP2=true
PaneDisplayTextP2X=SCREEN_CENTER_X+160
PaneDisplayTextP2Y=SCREEN_BOTTOM-122-2
PaneDisplayTextP2OnCommand=player,PLAYER_2;zoomy,0;sleep,0.5;decelerate,0.25;zoomy,1
PaneDisplayTextP2OffCommand=bouncebegin,0.15;zoomx,0;
#
ShowCourseContentsList=false
CourseContentsListX=SCREEN_CENTER_X-160
CourseContentsListY=SCREEN_TOP+216+6
CourseContentsListOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
CourseContentsListOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowNumCourseSongs=GAMESTATE:IsCourseMode()
NumCourseSongsX=SCREEN_CENTER_X-160+128
NumCourseSongsY=SCREEN_TOP+160+(36/2)+8
NumCourseSongsOnCommand=zoom,0.75;strokecolor,Color("Outline");shadowlength,1
NumCourseSongsOffCommand=bouncebegin,0.15;zoom,0;diffusealpha,0;
#
ShowSongOptions=true
SongOptionsX=SCREEN_CENTER_X
SongOptionsY=SCREEN_CENTER_Y
SongOptionsOnCommand=visible,false;draworder,1000
SongOptionsOffCommand=
#--
SongOptionsShowCommand=visible,true;zoom,1.2;settext,"PRESS &START; FOR OPTIONS";decelerate,0.3;zoom,1;
SongOptionsEnterCommand=settext,"ENTERING OPTIONS";sleep,0.5;linear,0.3;zoomy,0;
SongOptionsHideCommand=linear,0.3;zoomy,0;
#
ShowSongOptionsFrame=true
SongOptionsFrameX=SCREEN_CENTER_X
SongOptionsFrameY=SCREEN_CENTER_Y
SongOptionsFrameOnCommand=visible,false;draworder,1000
SongOptionsFrameOffCommand=
#--
SongOptionsFrameShowCommand=visible,true;diffuse,Color("Orange");diffusealpha,0.5;zoomy,40*1.5;linear,1.5;zoomy,40;
SongOptionsFrameEnterCommand=sleep,0.5;linear,0.3;diffusealpha,0;
SongOptionsFrameHideCommand=linear,0.3;diffusealpha,0
#
CDTitleX=SCREEN_CENTER_X-160+90
CDTitleY=SCREEN_TOP+160+(36/2)+8
CDTitleFrontCommand=diffuse,color('0.5,0.5,0.5,1');cullmode,'CullMode_Front'
CDTitleBackCommand=cullmode,'CullMode_Back'
CDTitleOnCommand=draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.35;zoom,0.75;spin;effectmagnitude,0,180,0;
CDTitleOffCommand=bouncebegin,0.15;zoomx,0;
#
ScoreFrameP1X=
ScoreFrameP1Y=
ScoreFrameP1OnCommand=visible,false
ScoreFrameP1OffCommand=
ScoreP1X=
ScoreP1Y=
ScoreP1OnCommand=visible,false
ScoreP1OffCommand=
#
ScoreP2X=
ScoreP2Y=
ScoreP2OnCommand=visible,false
ScoreP2OffCommand=
ScoreFrameP2X=
ScoreFrameP2Y=
ScoreFrameP2OnCommand=visible,false
ScoreFrameP2OffCommand=
#
ScoreP1SortChangeCommand=stoptweening;
ScoreP2SortChangeCommand=stoptweening;
ScoreFrameP1SortChangeCommand=stoptweening;
ScoreFrameP2SortChangeCommand=stoptweening;
#
ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1)
StepsDisplayP1X=SCREEN_CENTER_X-160
StepsDisplayP1Y=SCREEN_BOTTOM-60
StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP1OffCommand=bouncebegin,0.15;zoomx,0;
# StepsDisplayP1CurrentStepsP1ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.1;zoom,1
#
ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2)
StepsDisplayP2X=SCREEN_CENTER_X+160
StepsDisplayP2Y=SCREEN_BOTTOM-60
StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0;
# StepsDisplayP2CurrentStepsP2ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.1;zoom,1
#
ShowPercentScoreP1=true
PercentScoreP1X=SCREEN_CENTER_X-80-1
PercentScoreP1Y=SCREEN_BOTTOM-60
PercentScoreP1OnCommand=player,PLAYER_1;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
PercentScoreP1OffCommand=bouncebegin,0.15;zoomx,0;
#
ShowPercentScoreP2=true
PercentScoreP2X=SCREEN_CENTER_X+240-1
PercentScoreP2Y=SCREEN_BOTTOM-60
PercentScoreP2OnCommand=player,PLAYER_2;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
PercentScoreP2OffCommand=bouncebegin,0.15;zoomx,0;
[ScreenSelectCourse]
#~ ScreenInitCommand=%function(self) \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_1); \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_2); \
#~ end;
#
DefaultSort="Nonstop"
#
ShowDifficultyList=false
ShowCourseContentsList=true
ShowNumCourseSongs=true
#
UsePlayerSelectMenu=false
SelectMenuAvailable=false
[ScreenNetSelectMusic]
StepsDisplayP1X=SCREEN_CENTER_X-240
StepsDisplayP1Y=SCREEN_CENTER_Y+185
StepsDisplayP1OnCommand=horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP1OffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
#--#
StepsDisplayP2X=SCREEN_CENTER_X-110
StepsDisplayP2Y=SCREEN_CENTER_Y+185
StepsDisplayP2OnCommand=horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP2OffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
#====#
BPMDisplayX=SCREEN_CENTER_X-160-90+2
BPMDisplayY=SCREEN_CENTER_Y+156
BPMDisplayOnCommand=finishtweening;horizalign,left;strokecolor,Color("Outline");maxwidth,128;addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1
BPMDisplayOffCommand=bouncebegin,0.15;zoomx,0;
#--#
ShowBPMLabel=true
BPMLabelX=SCREEN_CENTER_X-160-90
BPMLabelY=SCREEN_CENTER_Y+156
BPMLabelOnCommand=horizalign,right;zoom,0.75;strokecolor,Color("Outline");addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X
BPMLabelOffCommand=bouncebegin,0.15;zoomx,0;

UsersX=SCREEN_CENTER_X-272
UsersY=SCREEN_CENTER_Y-172
UsersDX=40
UsersAY=16
UsersOnCommand=draworder,2;zoom,0.75;shadowlength,1
#
ShowDifficultyDisplay=true
DifficultyDisplayX=SCREEN_CENTER_X-240+200
DifficultyDisplayY=SCREEN_CENTER_Y+185
DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.35;smooth,0.35;zoomy,1
DifficultyDisplayOffCommand=linear,0.25;zoomy,0;
[ScreenPlayerOptions]
LineNames=GetDefaultOptionLines()
#~ LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17"
Line1="lua,SpeedMods()"
#~ Line1="list,Speed"
Line2="list,Accel"
Line3="list,Effect"
Line4="list,Appearance"
Line5="list,Turn"
Line6="list,Insert"
LineR="list,Remove"
Line7="list,Scroll"
Line8="list,NoteSkins"
Line9="list,Holds"
Line10="list,Mines"
Line11="list,Attacks"
Line12="list,PlayerAutoPlay"
Line13="list,Hide"
Line14="list,Persp"
Line15="list,ScoreDisplay"
Line16="list,Steps"
Line17="lua,OptionRowProTiming()"
Line18="list,Characters"
[ScreenEditOptions]
Line1="lua,SpeedMods()"

[ScreenStageInformation]
ForceTimer=true
TimerOnCommand=visible,false
TimerSeconds=3
#
WaitForChildrenBeforeTweening=true
[ScreenGameplay]
ShowLifeMeterForDisabledPlayers=false
#
SongMeterDisplayX=SCREEN_CENTER_X
SongMeterDisplayY=SCREEN_TOP+50
SongMeterDisplayOnCommand=draworder,50;zoom,0;y,SCREEN_TOP-24;sleep,1.5;decelerate,0.5;zoom,1;y,SCREEN_TOP+50
SongMeterDisplayOffCommand=
#
ShowSongTitle=true
SongTitleX=SCREEN_CENTER_X
SongTitleY=SCREEN_TOP+50+12
SongTitleOnCommand=draworder,55;shadowlength,1;basezoom,0.5;zoomy,0;sleep,1.5+0.5;smooth,0.5;zoom,1
SongTitleOffCommand=
#
SongMeterDisplayP1X=SCREEN_LEFT+16
SongMeterDisplayP1Y=SCREEN_CENTER_Y
SongMeterDisplayP1OnCommand=rotationz,-90;zoom,0;addx,-24;sleep,1.5;decelerate,0.5;zoom,1;addx,24
SongMeterDisplayP1OffCommand=
#
SongMeterDisplayP2X=SCREEN_RIGHT-16
SongMeterDisplayP2Y=SCREEN_CENTER_Y
SongMeterDisplayP2OnCommand=rotationz,-90;zoom,0;addx,24;sleep,1.5;decelerate,0.5;zoom,1;addx,-24
SongMeterDisplayP2OffCommand=
#
ShowBPMDisplay=true
BPMDisplayX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
# BPMDisplayX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
BPMDisplayY=SCREEN_BOTTOM-16
# BPMDisplayOnCommand=zoom,0.5;
BPMDisplayOffCommand=bounceend,0.25;zoom,0
#
ShowStageDisplay=false
StageDisplayX=SCREEN_CENTER_X
StageDisplayY=SCREEN_TOP+24
StageDisplayOnCommand=zoom,0.5;
StageDisplayOffCommand=bounceend,0.25;zoom,0
#
LifeP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# LifeP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
LifeP1Y=SCREEN_TOP+24
LifeP1OnCommand=finishtweening;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
#~ LifeP1OnCommand=addx,-SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,-SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,-SCREEN_CENTER_X*0.25
LifeP1OffCommand=
LifeP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# LifeP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
LifeP2Y=SCREEN_TOP+24
LifeP2OnCommand=finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,48;
#~ LifeP2OnCommand=zoomx,-1;addx,SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,-SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,SCREEN_CENTER_X*0.25
LifeP2OffCommand=
CombinedLifeX=SCREEN_CENTER_X
CombinedLifeY=SCREEN_TOP+24
CombinedLifeOnCommand=finishtweening;diffuseleftedge,PlayerColor(PLAYER_1);diffuserightedge,PlayerColor(PLAYER_2);addy,-48;sleep,1.25;bounceend,0.35;addy,48;
CombinedLifeOffCommand=
#
ToastyDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# ToastyDisplayP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ToastyDisplayP1Y=SCREEN_CENTER_Y
ToastyDisplayP1OnCommand=visible,false
ToastyDisplayP1OffCommand=
#
ToastyDisplayP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# ToastyDisplayP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
ToastyDisplayP2Y=SCREEN_CENTER_Y
ToastyDisplayP2OnCommand=visible,false
ToastyDisplayP2OffCommand=
#
SongNumberP1X=Center1Player() and SCREEN_CENTER_X - 60 or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") - 60
SongNumberP1Y=SCREEN_TOP+24+7
SongNumberP1OnCommand=zoom,0.75;diffuse,PlayerColor(PLAYER_1);strokecolor,BoostColor(PlayerColor(PLAYER_1),0.5)
SongNumberP1OffCommand=
SongNumberP2X=Center1Player() and SCREEN_CENTER_X + 60 or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 60
SongNumberP2Y=SCREEN_TOP+24+7
SongNumberP2OnCommand=zoom,0.75;diffuse,PlayerColor(PLAYER_2);strokecolor,BoostColor(PlayerColor(PLAYER_2),0.5)
SongNumberP2OffCommand=
#
RemainingTimeP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") + 32
RemainingTimeP1Y=THEME:GetMetric(Var "LoadingScreen","ScoreP1Y") - 22
RemainingTimeP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusebottomedge,ColorMidTone(PlayerColor(PLAYER_1));
RemainingTimeP1OffCommand=
RemainingTimeP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 32
RemainingTimeP2Y=THEME:GetMetric(Var "LoadingScreen","ScoreP2Y") - 22
RemainingTimeP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusebottomedge,ColorMidTone(PlayerColor(PLAYER_2));
RemainingTimeP2OffCommand=
#
DeltaSecondsP1X=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP1X") - 80
DeltaSecondsP1Y=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP1Y")
DeltaSecondsP1OnCommand=shadowlength,1;skewx,-0.125
DeltaSecondsP1GainSecondsCommand=finishtweening;diffusealpha,1;zoom,1;decelerate,0.3;zoom,0.75;sleep,0.5;linear,0.2;diffusealpha,0;zoom,0
DeltaSecondsP1OffCommand=
DeltaSecondsP2X=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP2X") - 80
DeltaSecondsP2Y=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP2Y")
DeltaSecondsP2OnCommand=shadowlength,1;skewx,-0.125
DeltaSecondsP2GainSecondsCommand=finishtweening;diffusealpha,1;zoom,1;decelerate,0.3;zoom,0.75;sleep,0.5;linear,0.2;diffusealpha,0;zoom,0
DeltaSecondsP2OffCommand=
#
ScoreP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# ScoreP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ScoreP1Y=SCREEN_BOTTOM-28
ScoreP1OnCommand=visible,GetUserPrefB("UserPrefGameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
ScoreP1OffCommand=
ScoreP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# ScoreP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
ScoreP2Y=SCREEN_BOTTOM-28
ScoreP2OnCommand=visible,GetUserPrefB("UserPrefGameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-50
ScoreP2OffCommand=
#
StepsDescriptionP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# StepsDescriptionP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDescriptionP1Y=SCREEN_CENTER_Y-24
StepsDescriptionP1OnCommand=zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP1OffCommand=
StepsDescriptionP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# StepsDescriptionP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDescriptionP2Y=SCREEN_CENTER_Y-24
StepsDescriptionP2OnCommand=zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0
StepsDescriptionP2OffCommand=
#
PlayerOptionsP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# PlayerOptionsP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
PlayerOptionsP1Y=SCREEN_CENTER_Y+24
PlayerOptionsP1OnCommand=vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP1OffCommand=
PlayerOptionsP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# PlayerOptionsP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
PlayerOptionsP2Y=SCREEN_CENTER_Y+24
PlayerOptionsP2OnCommand=vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP2OffCommand=
#
StepsDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# StepsDisplayP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDisplayP1Y=SCREEN_CENTER_Y
StepsDisplayP1OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP1ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP1HideCommand=linear,0.5;zoomy,0
StepsDisplayP1OffCommand=
StepsDisplayP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
# StepsDisplayP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDisplayP2Y=SCREEN_CENTER_Y
StepsDisplayP2OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( GetUserPrefB("UserPrefGameplayShowStepsDisplay") == true and "Show" or "Hide" );
StepsDisplayP2ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20;
StepsDisplayP2HideCommand=linear,0.5;zoomy,0
StepsDisplayP2OffCommand=
#
SongOptionsX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
# SongOptionsX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X
SongOptionsY=SCREEN_BOTTOM-32
SongOptionsOnCommand=zoom,0.5
SongOptionsOffCommand=
#
OniGameOverP1X=
OniGameOverP1Y=
OniGameOverP1OnCommand=
OniGameOverP1OffCommand=
#
OniGameOverP2X=
OniGameOverP2Y=
OniGameOverP2OnCommand=
OniGameOverP2OffCommand=
#
SurviveTimeX=SCREEN_CENTER_X
SurviveTimeY=SCREEN_CENTER_Y+40
SurviveTimeOnCommand=shadowlength,1;zoomx,0;bounceend,1;zoomx,1
SurviveTimeOffCommand=shadowlength,1;linear,1;zoom,0.75;diffusealpha,0
#
ActiveAttackListP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP1Y=
ActiveAttackListP1OnCommand=visible,false
ActiveAttackListP1OffCommand=
ActiveAttackListP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP2Y=
ActiveAttackListP2OnCommand=visible,false
ActiveAttackListP2OffCommand=
#
LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160;
LyricDisplayDefaultColor=Color("White")

[ScreenGameplaySyncMachine]
SongMeterDisplayP1OnCommand=visible,false
SongMeterDisplayP2OnCommand=visible,false
StepsDescriptionP1OnCommand=visible,false
StepsDescriptionP2OnCommand=visible,false
StepsDisplayP1OnCommand=visible,false
StepsDisplayP2OnCommand=visible,false
PlayerOptionsP1OnCommand=visible,false
PlayerOptionsP2OnCommand=visible,false

[ScreenEvaluation]
Class="ScreenEvaluation"
Fallback="ScreenWithMenuElements"
#
StageDisplayNumberOffset=0
#
NextScreen=Branches.AfterEvaluation()
PrevScreen=Branches.AfterEvaluation()
#
PlayMusic=false
#
PrepareScreens="ScreenProfileSave,ScreenSelectMusic"
PersistScreens="ScreenEvaluation,ScreenProfileSave,ScreenSelectMusic"
#
ShowJudgmentLineW1=true
ShowJudgmentLineW2=true
ShowJudgmentLineW3=true
ShowJudgmentLineW4=true
ShowJudgmentLineW5=true
ShowJudgmentLineHeld=true
ShowJudgmentLineMiss=true
ShowJudgmentLineMaxCombo=true
ShowGradeArea=true
ShowScoreArea=true
ShowPointsArea=true
ShowSharedJudgmentLineLabels=true
ShowGraphDisplay=true
ShowComboGraph=true
ShowStepsDisplay=true

#
W1NumberP1X=SCREEN_CENTER_X-160+40
W1NumberP1Y=SCREEN_TOP+160
W1NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W1NumberP1OffCommand=
W1NumberP2X=SCREEN_CENTER_X+160-40
W1NumberP2Y=SCREEN_TOP+160
W1NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W1NumberP2OffCommand=
W1LabelX=SCREEN_CENTER_X
W1LabelY=SCREEN_TOP+160
W1LabelOnCommand=
W1LabelOffCommand=
#
W2NumberP1X=SCREEN_CENTER_X-160+40
W2NumberP1Y=SCREEN_TOP+180
W2NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W2NumberP1OffCommand=
W2NumberP2X=SCREEN_CENTER_X+160-40
W2NumberP2Y=SCREEN_TOP+180
W2NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W2NumberP2OffCommand=
W2LabelX=SCREEN_CENTER_X
W2LabelY=SCREEN_TOP+180
W2LabelOnCommand=
W2LabelOffCommand=
#
W3NumberP1X=SCREEN_CENTER_X-160+40
W3NumberP1Y=SCREEN_TOP+200
W3NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W3NumberP1OffCommand=
W3NumberP2X=SCREEN_CENTER_X+160-40
W3NumberP2Y=SCREEN_TOP+200
W3NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W3NumberP2OffCommand=
W3LabelX=SCREEN_CENTER_X
W3LabelY=SCREEN_TOP+200
W3LabelOnCommand=
W3LabelOffCommand=
#
W4NumberP1X=SCREEN_CENTER_X-160+40
W4NumberP1Y=SCREEN_TOP+220
W4NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W4NumberP1OffCommand=
W4NumberP2X=SCREEN_CENTER_X+160-40
W4NumberP2Y=SCREEN_TOP+220
W4NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W4NumberP2OffCommand=
W4LabelX=SCREEN_CENTER_X
W4LabelY=SCREEN_TOP+220
W4LabelOnCommand=
W4LabelOffCommand=
#
W5NumberP1X=SCREEN_CENTER_X-160+40
W5NumberP1Y=SCREEN_TOP+240
W5NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
W5NumberP1OffCommand=
W5NumberP2X=SCREEN_CENTER_X+160-40
W5NumberP2Y=SCREEN_TOP+240
W5NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
W5NumberP2OffCommand=
W5LabelX=SCREEN_CENTER_X
W5LabelY=SCREEN_TOP+240
W5LabelOnCommand=
W5LabelOffCommand=
#
MissNumberP1X=SCREEN_CENTER_X-160+40
MissNumberP1Y=SCREEN_TOP+260
MissNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
MissNumberP1OffCommand=
MissNumberP2X=SCREEN_CENTER_X+160-40
MissNumberP2Y=SCREEN_TOP+260
MissNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
MissNumberP2OffCommand=
MissLabelX=SCREEN_CENTER_X
MissLabelY=SCREEN_TOP+260
MissLabelOnCommand=
MissLabelOffCommand=
#
HeldNumberP1X=SCREEN_CENTER_X-160+40
HeldNumberP1Y=SCREEN_TOP+280
HeldNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
HeldNumberP1OffCommand=
HeldNumberP2X=SCREEN_CENTER_X+160-40
HeldNumberP2Y=SCREEN_TOP+280
HeldNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
HeldNumberP2OffCommand=
HeldLabelX=SCREEN_CENTER_X
HeldLabelY=SCREEN_TOP+280
HeldLabelOnCommand=
HeldLabelOffCommand=
#
MaxComboNumberP1X=SCREEN_CENTER_X-160+40
MaxComboNumberP1Y=SCREEN_TOP+300
MaxComboNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
MaxComboNumberP1OffCommand=
MaxComboNumberP2X=SCREEN_CENTER_X+160-40
MaxComboNumberP2Y=SCREEN_TOP+300
MaxComboNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
MaxComboNumberP2OffCommand=
MaxComboLabelX=SCREEN_CENTER_X
MaxComboLabelY=SCREEN_TOP+300
MaxComboLabelOnCommand=
MaxComboLabelOffCommand=
#
ScoreLabelX=SCREEN_CENTER_X
ScoreLabelY=SCREEN_TOP+330
ScoreLabelOnCommand=
ScoreLabelOffCommand=
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#
ScoreNumberP1X=SCREEN_CENTER_X-160
ScoreNumberP1Y=SCREEN_TOP+320
ScoreNumberP1OnCommand=visible,not PREFSMAN:GetPreference("PercentageScoring");diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;zoom,0.775
ScoreNumberP1OffCommand=
ScoreNumberP2X=SCREEN_CENTER_X+160
ScoreNumberP2Y=SCREEN_TOP+320
ScoreNumberP2OnCommand=visible,not PREFSMAN:GetPreference("PercentageScoring");diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;zoom,0.775
ScoreNumberP2OffCommand=
#
PercentFrameP1X=SCREEN_CENTER_X-160
PercentFrameP1Y=SCREEN_TOP+320
PercentFrameP1OnCommand=visible,false
PercentFrameP1OffCommand=
#
PercentFrameP2X=SCREEN_CENTER_X+160
PercentFrameP2Y=SCREEN_TOP+320
PercentFrameP2OnCommand=visible,false
PercentFrameP2OffCommand=
#
PercentP1X=SCREEN_CENTER_X-160
PercentP1Y=SCREEN_TOP+320
PercentP1OnCommand=visible,PREFSMAN:GetPreference("PercentageScoring");
PercentP1OffCommand=
#
PercentP2X=SCREEN_CENTER_X-160
PercentP2Y=SCREEN_TOP+320
PercentP2OnCommand=visible,PREFSMAN:GetPreference("PercentageScoring");
PercentP2OffCommand=
#
LargeBannerX=SCREEN_CENTER_X
LargeBannerY=SCREEN_TOP+100
LargeBannerOnCommand=
LargeBannerOffCommand=
LargeBannerFrameX=SCREEN_CENTER_X
LargeBannerFrameY=SCREEN_TOP+100
LargeBannerFrameOnCommand=
LargeBannerFrameOffCommand=
#
GradeFrameP1X=SCREEN_CENTER_X-220
GradeFrameP1Y=SCREEN_TOP+80
GradeFrameP1OnCommand=
GradeFrameP1OffCommand=
GradeFrameP2X=SCREEN_CENTER_X+220
GradeFrameP2Y=SCREEN_TOP+80
GradeFrameP2OnCommand=
GradeFrameP2OffCommand=
#
GradeP1X=SCREEN_CENTER_X-220
GradeP1Y=SCREEN_TOP+100
GradeP1OnCommand=
GradeP1OffCommand=
GradeP2X=SCREEN_CENTER_X+220
GradeP2Y=SCREEN_TOP+100
GradeP2OnCommand=
GradeP2OffCommand=
#
PlayerOptionsP1X=SCREEN_CENTER_X-160
PlayerOptionsP1Y=SCREEN_TOP+352
PlayerOptionsP1OnCommand=zoom,0.5
PlayerOptionsP1OffCommand=
##
PlayerOptionsP2X=SCREEN_CENTER_X+160
PlayerOptionsP2Y=SCREEN_TOP+352
PlayerOptionsP2OnCommand=zoom,0.5
PlayerOptionsP2OffCommand=
#
SongOptionsX=SCREEN_CENTER_X
SongOptionsY=SCREEN_BOTTOM-104
SongOptionsOnCommand=zoom,0.5;shadowlength,1;
SongOptionsOffCommand=
#
DisqualifiedP1X=SCREEN_CENTER_X-220
DisqualifiedP1Y=SCREEN_TOP+140
DisqualifiedP1OnCommand=
DisqualifiedP1OffCommand=
DisqualifiedP2X=SCREEN_CENTER_X+220
DisqualifiedP2Y=SCREEN_TOP+140
DisqualifiedP2OnCommand=
DisqualifiedP2OffCommand=
#
GraphDisplayP1X=SCREEN_CENTER_X-160
GraphDisplayP1Y=SCREEN_BOTTOM-100
GraphDisplayP1OnCommand=
GraphDisplayP1OffCommand=
GraphDisplayP2X=SCREEN_CENTER_X+160
GraphDisplayP2Y=SCREEN_BOTTOM-100
GraphDisplayP2OnCommand=
GraphDisplayP2OffCommand=
#
ComboGraphP1X=SCREEN_CENTER_X-160
ComboGraphP1Y=SCREEN_BOTTOM-100+32-7
ComboGraphP1OnCommand=
ComboGraphP1OffCommand=
ComboGraphP2X=SCREEN_CENTER_X+160
ComboGraphP2Y=SCREEN_BOTTOM-100+32-7
ComboGraphP2OnCommand=
ComboGraphP2OffCommand=
#
MachineRecordP1X=SCREEN_CENTER_X-220
#MachineRecordP1Y=SCREEN_BOTTOM-156
MachineRecordP1Y=SCREEN_TOP+146
MachineRecordP1OnCommand=
MachineRecordP1OffCommand=
#
MachineRecordP2X=SCREEN_CENTER_X+220
#MachineRecordP2Y=SCREEN_BOTTOM-156
MachineRecordP2Y=SCREEN_TOP+146
MachineRecordP2OnCommand=
MachineRecordP2OffCommand=
#
PersonalRecordP1X=SCREEN_CENTER_X-160
PersonalRecordP1Y=SCREEN_BOTTOM-144
PersonalRecordP1OnCommand=
PersonalRecordP1OffCommand=
#
PersonalRecordP2X=SCREEN_CENTER_X+160
PersonalRecordP2Y=SCREEN_BOTTOM-144
PersonalRecordP2OnCommand=
PersonalRecordP2OffCommand=
#
StageAwardP1X=SCREEN_CENTER_X-220
StageAwardP1Y=SCREEN_TOP+130
StageAwardP1OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
StageAwardP1OffCommand=
#
StageAwardP2X=SCREEN_CENTER_X+220
StageAwardP2Y=SCREEN_TOP+130
StageAwardP2OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner'
StageAwardP2OffCommand=
#
PeakComboAwardP1X=SCREEN_CENTER_X-160
PeakComboAwardP1Y=SCREEN_TOP+300+10
PeakComboAwardP1OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
PeakComboAwardP1OffCommand=
#
PeakComboAwardP2X=SCREEN_CENTER_X+160
PeakComboAwardP2Y=SCREEN_TOP+300+10
PeakComboAwardP2OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner'
PeakComboAwardP2OffCommand=
#
ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1)
StepsDisplayP1X=SCREEN_CENTER_X-160
StepsDisplayP1Y=SCREEN_BOTTOM-50
StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP1OffCommand=bouncebegin,0.15;zoomx,0;
#
ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2)
StepsDisplayP2X=SCREEN_CENTER_X+160
StepsDisplayP2Y=SCREEN_BOTTOM-50
StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0;
#
PercentScoreP1X=SCREEN_CENTER_X-82
PercentScoreP1Y=SCREEN_BOTTOM-50
PercentScoreP1OnCommand=draworder,100;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;
PercentScoreP1OffCommand=bouncebegin,0.15;zoomx,0;
#
PercentScoreP2X=SCREEN_CENTER_X+238
PercentScoreP2Y=SCREEN_BOTTOM-50
PercentScoreP2OnCommand=draworder,100;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;
PercentScoreP2OffCommand=bouncebegin,0.15;zoomx,0;
#
ShowGameType=true
GameTypeX=SCREEN_CENTER_X
GameTypeY=SCREEN_BOTTOM-48
GameTypeOnCommand=addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;zoom,0.5;shadowlength,1;shadowcolor,color("#22222266")
GameTypeOffCommand=bouncebegin,0.15;addy,SCREEN_CENTER_Y;
#
ShowLifeDifficulty=true
LifeDifficultyX=SCREEN_CENTER_X
LifeDifficultyY=SCREEN_TOP+32
LifeDifficultyOnCommand=zoom,0.5;draworder,105
LifeDifficultyOffCommand=linear,0.5;cropright,1
#
ShowTimingDifficulty=true
TimingDifficultyX=SCREEN_CENTER_X
TimingDifficultyY=SCREEN_TOP+20
TimingDifficultyOnCommand=zoom,0.5;draworder,105
TimingDifficultyOffCommand=linear,0.5;cropright,1
[ScreenEvaluationNormal]
Fallback="ScreenEvaluation"
#
PlayMusic=false
#
ShowBannerFrame=false
#
ShowStageDisplay=true
StageDisplayX=SCREEN_CENTER_X+160
StageDisplayY=SCREEN_TOP+28
StageDisplayOnCommand=draworder,105;fov,90;vertalign,bottom;vanishpoint,SCREEN_CENTER_X+160,SCREEN_TOP+28;rotationy,90;decelerate,0.5;rotationy,0;
StageDisplayOffCommand=

[ScreenEvaluationSummary]
Fallback="ScreenEvaluation"
#
NextScreen=Branch.AfterSummary
#
PlayMusic=false
#
Summary=true
#
ShowStageDisplay=false
#
SmallBanner1X=SCREEN_CENTER_X-72
SmallBanner1Y=SCREEN_TOP+100-24
SmallBanner1OnCommand=zoom,0.5
SmallBanner1OffCommand=

SmallBanner2X=SCREEN_CENTER_X-48
SmallBanner2Y=SCREEN_TOP+100-16
SmallBanner2OnCommand=zoom,0.5
SmallBanner2OffCommand=

SmallBanner3X=SCREEN_CENTER_X-24
SmallBanner3Y=SCREEN_TOP+100-8
SmallBanner3OnCommand=zoom,0.5
SmallBanner3OffCommand=

SmallBanner4X=SCREEN_CENTER_X+24
SmallBanner4Y=SCREEN_TOP+100+8
SmallBanner4OnCommand=zoom,0.5
SmallBanner4OffCommand=

SmallBanner5X=SCREEN_CENTER_X+48
SmallBanner5Y=SCREEN_TOP+100+16
SmallBanner5OnCommand=zoom,0.5
SmallBanner5OfCommand=

SmallBanner6X=SCREEN_CENTER_X+72
SmallBanner6Y=SCREEN_TOP+100+24
SmallBanner6OnCommand=zoom,0.5
SmallBanner6OffCommand=

[ScreenNetEvaluation]
UserTier02OrBetterCommand=diffuseshift;effectperiod,0.75;effectcolor1,color("1,0.95,0.8,1");effectcolor2,color("0.8,0.95,1,1")

# arcade stuff
[ScreenLogo]
TimerSeconds=10
ShowLogo=true
LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-18
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0

ArcadeOverlay.TextY=SCREEN_BOTTOM-60
#
[ScreenTitleJoin]
ShowHelp=false
HelpText=Screen.String("HelpTextTitleJoin")
HelpY=SCREEN_CENTER_Y+100
HelpOnCommand=visible,false;zoom,1;strokecolor,color("0.125,0.125,0.125,0.5");queuecommand,"Refresh"
HelpCoinIsertedMessageCommand=playcommand,"Refresh"
HelpCoinModeChangedMessageCommand=playcommand,"Refresh"
HelpRefreshCommand=%function(self) \
local bCanPlay = GAMESTATE:EnoughCreditsToJoin(); \
local bReady = GAMESTATE:GetNumSidesJoined() > 0; \
if bCanPlay or bReady then \
self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextPlay")); \
else \
self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextWait")); \
end \
end;
#
LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-28
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0

VersionInfoX=SCREEN_CENTER_X+114
VersionInfoY=SCREEN_CENTER_Y+44
VersionInfoOnCommand=settext,ProductVersion();horizalign,right;vertalign,bottom;bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.65;shadowlength,1;shadowcolor,color("0.2,0.2,0.2,0.925");

ScrollerOnCommand=visible,false;

ArcadeOverlay.TextY=SCREEN_BOTTOM-128

[ScreenDemonstration]
SongMeterDisplayOnCommand=visible,false
SongMeterDisplayP1OnCommand=visible,false
SongMeterDisplayP2OnCommand=visible,false
LifeP1OnCommand=visible,false
LifeP2OnCommand=visible,false
ScoreP1OnCommand=visible,false
ScoreP2OnCommand=visible,false
StepsDisplayP1OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
StepsDisplayP2OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
ShowBPMDisplay=false
#
PlayMusic=false

# sm-ssc helper screens
[ScreenHowToInstallSongs]
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
ShowHeader=false

ShowScroller=true
PerChoiceScrollElement=false
#
ShowIcon=true
UseIconMetrics=false
PerChoiceIconElement=false
#
ScrollerX=SCREEN_LEFT+32
ScrollerY=SCREEN_CENTER_Y
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(24*(itemIndex-(numItems-1)/2)); end
ScrollerNumItemsToDraw=20
ScrollerOffCommand=bouncebegin,0.25;addx,-SCREEN_CENTER_X

ChoiceNames="WhereToFind,HowToInstall,AdditionalFolders,ReloadSongs,Exit"
ChoiceWhereToFind="urlnoexit,http://code.google.com/p/sm-ssc/wiki/FindingContent;text,"..Screen.String("Finding Songs")
ChoiceHowToInstall="urlnoexit,http://code.google.com/p/sm-ssc/wiki/InstallingContent;text,"..Screen.String("Installing Songs")
ChoiceAdditionalFolders="text,"..Screen.String("Importing Songs")
ChoiceReloadSongs="screen,ScreenReloadSongs;text,"..Screen.String("Reload Songs")
ChoiceExit="screen,"..Branch.TitleMenu()..";text,"..Screen.String("Exit")
DefaultChoice="WhereToFind"

OptionOrderUp="5:4,4:3,3:2,2:1,1:5"
OptionOrderDown="1:2,2:3,3:4,4:5,5:1"
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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Mar Dic 07 2010, 20:13

yaaa si deci que ese tutorial sirve para todos los stepmania buscame y dime donde salen las volocidades para modificarlas y te repito que este es el nuevo stepmania (sm-ssc)
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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Mar Dic 14 2010, 12:58

sube el metric para ver que onda

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MensajeTema: Re: como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)   Mar Dic 14 2010, 18:44

tito ql xD
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como puedo ponerle velocidad c 700 al nuevo stemnaia (sm-ssc)

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